The Interior
Have sound and hardware/graphics acceleration on. Use full screen.
Known bugs:
- The textures are glitched out for certain players.
- So far, the consistent factor is that those players are on MacBooks.
- The sensitivity may be slightly high.
- The player can walk through a wall in Room 2A.
- The X button on the computer interface for Room 3 doesn't work.
Created by Steven Luo, Jasper Jackson, and Gabriel Antell-Proulx for NYU's Coding for Game Design Program.
Comments
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After I inserted the triangular prism, I was able to walk through the wall and fell out of the map